A plane has crashed somewhere in the wilderness. The survivors are alive, but keeping them that way is only part of the problem.

You do not control the survivors directly, and instead influence their emotions. Their emotional state affects what they choose to do, how they treat each other, and whether the group manages to hold together.

During the day, you earn Conscious Thought that can be spent nudging their emotions. At night, you enter their dreams and use Subconscious Thought to influence their priorities, relationships, and behavior for the following day.

There is no rescue coming. The goal is simply to keep the group alive for as long as possible.

This is an ongoing project with a large roadmap. The current version allows you to play the full game loop, but more is constantly being added and upgraded.

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